﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AnchorGroup
{
    /// <summary>
    /// 锚点数量
    /// </summary>
    public int AnchorCount { get; set; } = 3;
    /// <summary>
    /// 锚点列表，按照逆时针存放
    /// </summary>
    public List<Anchor> AnchorList { get; set; }
    /// <summary>
    /// 关联的设备
    /// </summary>
    public GameObject AttachedDevice { get; set; }

    public AnchorGroup()
    {
        AnchorCount = 3;
        AnchorList = new List<Anchor>();
        AttachedDevice = null;
    }
}
